This key-shaped multitool saves serious space and has an absurd amount of uses. Between our keys, oversized phones, and wallets (unless you have a slim card holder), we have precious little hand space left. The only problem is, now that we’re carrying mini-computers everywhere (i.e., smartphones), our pockets are more stuffed than ever. Dads, uncles, and grandpas love handing them out and man-splaining them, but that’s because they’re great to have in a pinch. At some point, most guys have been or will be gifted a swiss army knife or leatherman. The multitool has had a spot in the hearts of dads everywhere for a while now, and is great to organize your keys. Material: Stainless Steel | Colors Available: Black, Silver | Extra features: 16 Multitool Uses Best Bottle Opener Key Chain: Burberry Silver Plated Key Fob She’s Birdie also claims to donate 5% of their profits to women’s support groups, shelters, and other non-profits that help women in need. Getting folks’ attention is kind of the point. It just won’t sound like a fire truck like it does to everyone else. It won’t project toward you, but it’s still going to be as loud as hell. Remember, this thing packs a serious screech. It might not be the most classically “masculine” color, but what guy doesn’t love baby blue? Not many. You could even stick it in your pocket separately, it won’t take up much space. Now you can have a loud-ass alarm with you anywhere you take your keys. She’s Birdie (yes, that’s the brand name) managed to create just that in sleek key chain form. Who cares if it’s marketed for women? When you need to make some noise, you want the best key chain with an alarm on the market. Material: Stainless Steel | Colors Available: Black, Blue, Orange, Indigo, + | Extra features: Alarm, Strobe Light
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If you look to the wall opposite to the blue forcefield, to the right, you can see a yellow cable. 3rd hint: After solving the puzzle, go up the stairs and you'll see the Star through the metal fence.2nd hint: Maybe you can open a secret wall somewhere?.1st hint: You can't jump over the walls.Solution: From where you pick up the Sigil (Tetromino), go forward up the stairs and direct your eyes beyond the metal fence.2nd hint: In "Things to Do With Two Boxes".1st hint: If you've completed all puzzles in this levels you should've seen it by now.Solution: Press the buttons on the columns marked VII (7) and XX (20).The landing took place on 20th of July 1969 and the landing site was at the "Sea of Tranquility". "Eagle" was the name of the lunar lander space vehicle they used. Fun fact: The phrase "The Eagle Has Landed" was used by Neil Armstrong, one of the three astronauts that took part in the first Moon landing (the other two being Michael Collins and Edwin "Buzz" Aldrin). 6th hint: The numbers mean: 0 20:18 - try using this date in combination with those columns with buttons.5th hint: Convert those hexadecimal numbers to Ascii!.4th hint: The decoded message is: "THE EAGLE HAS LANDED 31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38 Now is the time of tranquillity, and I shall rest and observe the Earth.Or if you can't be bothered with all that, just read the next hint. 3rd hint: Translate the QR code yourself! Don't have a Smartphone? Take a screenshot, process it a bit, and use Google to find a QR decoding website - that's what I did.2nd hint: That QR code that doesn't seem to translate is also intriguing, is it not?.1st hint: Those 24 columns with buttons seem interesting don't they?.Solution: Near the spawn, under the ground, see how to get it for actual useful hints.1st hint: You can't really see it until you get it - I mean, it's not visible.After turning left and going through the corridor, there should be an opening on the left wall, look around in there for some keys, then go open the gate behind Spawn to get the Jammer you need to open up the way to the Star Solution: In "The Guards Must Be Crazy", after solving the puzzle and getting the Sigil (Tetromino) - From the entrance, go forward until you must turn left.5th hint: It's in the puzzle area of "The Guards Must Be Crazy".4th hint: The keys are within one of the puzzles.3rd hint: The gate is right behind the Spawn, but you'll need keys.1st hint: There is a Jammer you can use in a hidden place outside the puzzle areas.(Or, from the entrance to "Hall of Windows", just follow the outer left wall.) Afterwards, go straight ahead and look behind the wall. 2nd hint: No further from the spawn than the puzzle entrances.The second Jammer shoudl be free to take to the Star now. Then get both Jammers past the Mine - Jam the mine with the first Jammer, then double jam it with the second - next pick up the first Jammer an use it to jam the Turret instead. To get past the Turret, on your way back, just before entering the corridor where the Turret would shoot you, turn left and look for a ladder on the wall in front of you. Solution: Go back to the "tutorial" puzzle with the Mine and the Turret.2nd hint: It's not from any other puzzle area that has a Tetromino.1st hint: You need to get a jamming device from somewhere else - that much is obvious.Solution: The gate to the right of "Only the Two of Us" - open it with a switch located in the corner to the right of the gate, behind a wall.4th hint: A switch will open the gate.3rd hint: The entrance is near the "Only the Two of Us" puzzle.2nd hint: It's not within any of the other puzzle areas.1st hint: After arriving in the courtyard with the first puzzle gate, somewhere to the right. This is basically copy of the commands in Preferences → Accessibility → Voice Control → Commands…, but has the advantage of being text/HTML, so it’s searchable. You can change this option in System Settings-see Allow apps to detect the location of your Mac.Although I’ve done a fair bit of testing using Voice Control on macOS over the past year or so, I’m far from an every day user, so something that comes in very handy is my cheatsheet. If you have Location Services turned on, the location of your device at the time you make a request will be determined. Make a request-for example, “Set up a meeting at 9” or “What was the score for last night’s game?” See How to use Siri. To verify that you can use “Hey Siri” on your device, see the Apple Support article Devices that support “Hey Siri.” Say “Hey Siri” (if enabled in Siri & Spotlight settings this option is only available when supported by your Mac, display, or headphones). To its users, Apple has introduced the Voice Control feature, which allows you to navigate your device and apps, dictate and edit text, and much more. Tap Siri in the Touch Bar (if your Mac has a Touch Bar). Video Instructions How to Use and Manage Voice Control on Your Mac Would it be amazing to be able to fully control your device with only your voice Well, you can. If it’s not shown, you can add it using Control Center settings. Previously, with Dictation, a double press of the function key (fn fn) turned on and off dictation. Press and hold if available in the row of function keys or use the keyboard shortcut as specified in Siri & Spotlight settings.Ĭlick Siri in the menu bar. Rather than saying 'Go to Sleep' when someone walks in to talk (Boss: 'I have a question.' Me: 'Go to sleep.'), Id rather use a keyboard shortcut to toggle 'Sleep' and 'Wake Up'. To activate Siri on your Mac, do any of the following: Note: You must be connected to the internet to use Siri. (You may need to scroll down.) Go to Analytics & Improvements on the right, then turn on or off the Improve Siri & Dictation option. If you change your mind later and want to share or stop sharing audio recordings, choose Apple menu > System Settings, then click Privacy & Security in the sidebar. Tell VoiceOver to ignore the next key combination you press. Menu commands display their corresponding keyboard shortcut (if available) on-screen in the menu, to the right of the menu command. These voice commands are stored in small XML files, with a file extension of. Apple may review a sample of stored audio.ĭon’t share audio recordings: Click Not Now. Close a menu or rotor, stop an action, or exit a mode. Installation on macOS On macOS, voice commands are executed using Voice Control’s built-in Open URL action to run an Omni Automation script encoded as a Script URL. Share audio recordings: Click Share Audio Recordings to allow Apple to store audio of your Siri and Dictation interactions from your Mac. Introduction Mac System Preferences and Customizing Your Mac Creating Custom Voice Control Commands For Your Mac macmostvideo 246K subscribers Subscribe 5.3K views 1 year ago. If you’re asked if you want to improve Siri and Dictation, do one of the following: You must be connected to the internet to use Siri. If you try to activate Siri when the option isn’t selected, you’re prompted to enable Siri. On the right, turn on Ask Siri if it’s not already on, then click Enable. On your Mac, choose Apple menu > System Settings, then click Siri & Spotlight in the sidebar. Get started with accessibility features. How To Enable The Hands-Free Hey Siri Feature. The Mac OS X operating system includes a feature called Speakable Items that lets users run certain commands by speaking into the computers microphone. ActivateEnhanced Dictation (this speeds up the dictation process) and then you will be prompted to download a 1.2 GB file. Use Sign in with Apple for apps and websites Choose Apple menu ( ) > System Preferences and click on the Keyboard icon and choose the Dictation option.Watch and listen together with SharePlay.Share and collaborate on files and folders.Sync music, books, and more between devices.(You can change it if you like.) Quit System. The combination is referred to as VO in the tables. VoiceOver uses the Control and Option keys before each command. Once Voice Control is enabled, you will see a microphone button on your screen. If you’re turning on Voice Control for the first time on your Mac, wait for a few minutes for macOS to finish a one-time download from Apple. Go to System Preferences > Accessibility > Zoom and enable the Use keyboard shortcuts to zoom feature. Click the toggle to the right of Voice Control to enable the feature. By default, macOS uses Option + Esc to turn on this feature. Command + F5 starts the VoiceOver program. That’s where your Mac’s Zoom feature comes in. Make and receive phone calls on your Mac Check Speak selected text when the key is pressed.Use one keyboard and mouse to control Mac and iPad.Use Live Text to interact with text in a photo.Make text and other items on the screen bigger. Install and reinstall apps from the App Store. "Had a musty smell shortly within six months or so after purchasing the vehicle. "Water entering driver side after rain stops, but not when washing car!" (2017 Ford Escape Titanium 2.0-L 4 Cyl turbo) "Water leak on passenger door due to weather strip" An X indicates that the vehicle was not manufactured for a specific year. N/A indicates that we did not receive a large enough sample size to provide data for a specific year. Our subscribers provide great insights into their satisfaction by answering one simple question: If they had it to do all over again, would they definitely buy or lease the same model? In addition, respondents also rate their cars in six categories: driving experience, comfort, value, styling, audio, and climate systems. To learn about satisfaction, CR has collected survey data from our annual survey on more than half a million vehicles. Based on this data and further analysis, we predict reliability for the latest year. Extra weight is given to the more serious areas such as major engine or transmission problems. The results are presented relative to the average model that year. Consumer Reports subscribers reported on any serious problems they had with their vehicles during the past 12 months that they considered serious because of cost, failure, safety, or downtime, in any of the trouble spots included in the table below. The reliability charts are based on responses on hundreds of thousands of vehicles from our latest Annual Auto Survey. It certainly affords the right director, one who loves the piece enough, to make its strengths shine. Perversely, after opening the second act with the warhorse “Seasons of Love,” the next 45 minutes largely dispenses with showing and instead gallops ahead often merely telling the audience what transpired in the story’s next year before winding up the plot.īut what “Rent” lacks in storytelling structure, it more than makes up with big themes and a generally wonderful contemporary-for-its-time score. It’s a deep dive exploration, set over the course of a real week’s time, into social themes and individuals’ stories. The initial first act, 90 minutes long, has a choppy stint of early character introductions - brace yourself slightly for bouts of whining - that largely evolves through 20 songs. There is a herky-jerky inconsistent quality in what was Larson’s ultimate draft. Strangely, the writing itself in “Rent” isn’t always a strength. “Or that showed me you’re allowed to write.” “‘Rent’ was the show that made me want to write,” Miranda said. Lin-Manuel Miranda, the most potent theater creator of this century with “In the Heights” and, titanically, “Hamilton,” pays back “Rent” for showing him how music of its own time and contemporary themes could drive a Broadway musical. “Rent’s” legacy since also included sparking a significant up-and-coming Broadway talent to find his way. The show was also invested with tragic mythology: Larson died right before the show’s first preview from undiagnosed heart disease. Later that year it transferred to Broadway for a 12-year run, winning a Tony Award for best musical. These characters possess their own distinct personalities and storylines, adding depth and variety to the romantic possibilities within the game.A grassroots off-Broadway staging in 1996 won “Rent” the Pulitzer Prize in drama. On the other hand, the female romance options in the game consist of Cecilia, Molly, Lumina, and Nami. Each of these characters offers unique qualities and interactions for players to explore in their journey toward romance. The available male romance options in “A Wonderful Life” include Gustafa, Matthew, Gordy, and Rock. While some characters may have undergone visual updates or name changes from previous iterations of the game, their core personalities and characteristics remain unchanged, ensuring a familiar experience for players. Players have the opportunity to pursue romantic relationships with a diverse range of eligible bachelors and bachelorettes. If, by the end of Winter Day 10 in the first year, the player has not proposed to any of the three girls, the girl with the highest total heart count will take the initiative and propose marriage to the player. Timing the proposal correctly is crucial, as attempting to propose earlier may result in the girl becoming upset and rejecting the proposal. This special item is meant to be used when the girl’s affection reaches four hearts, indicating a strong connection, in order to propose marriage. When a player successfully reaches a level of three hearts with one of the eligible girls, the Harvest Sprites will reward them with a Blue Feather. The affection of a potential romantic partner can be determined by their Heart Meter, which can be accessed by checking the diary of the girl the player is pursuing. It is important to note that only NPCs with hearts displayed below their character profiles are eligible for romance and marriage. Players can offer the Blue Feather to propose marriage once a character’s affection reaches the high red section, indicating a strong bond. By checking the relationship menu, players can gauge the affection levels of the non-playable characters (NPCs) towards them. Story of Seasons A Wonderful Life Marriage Guide & Blue FeatherĪt a certain point, the Harvest Sprites will present the player with a Blue Feather, a symbolic item used for proposals. Failing to make a choice will result in the game making the decision for the player. The primary objective is simple: players must choose a spouse from the residents of Forgotten Valley by the end of the first year. Pursuing marriage is a necessary aspect of the game, and the diverse and endearing personalities of the marriage candidates make it challenging to not develop feelings for at least one of them. With eight potential marriage candidates, there are ample chances to develop these relationships. In the game “Story of Seasons: A Wonderful Life,” players have the opportunity to engage in romantic relationships within the charming setting of Forgotten Valley. After picking the breast pumps, we then test them as we’re breastfeeding and/or pumping to feed our littles.įor more than six months, we use the breast pumps on a daily basis, taking note of their durability, noise level, portability, and how long it takes them to clean and assemble the pump. We then researched dozens of breast pumps and picked the top 27 electric, battery-powered, and manual breast pumps that fit our experts' criteria to test. To find the best breast pumps, we talked to lactation consultants, parenting editors, and experienced moms who are nursing or have breastfed their children. If you have health insurance, we recommend researching the type of pumps covered by your plan so you can take advantage of this benefit. You should also decide if you want a pump that’s portable and quiet-if you plan to use it at work, for example. When shopping for a breast pump, you should pay attention to the type, suction level, and how basic or advanced its features are. This can be done via the breast or with the help of a breast pump, depending on your lifestyle, needs, and preferences. While medical and other reasons may make it necessary to feed an infant formula, the American Academy of Pediatrics (AAP) recommends that you feed breast milk to your baby exclusively for about six months after birth. Having a good breast pump is so important for both your body and your baby, which is why we decided to test and research breast pumps to bring you the best 14 breast pumps on the market. Not only will it help you feed your baby and store valuable breast milk, but it will also provide much-needed relief to full, engorged breasts. A good breast pump can be a nursing mom’s best friend. Supports Pelco and Third-Party IP Cameras and Network Encoders.Records H.264, MJPEG, and MPEG-4 IP Streams.Supports up to 128 IP Camera Streams up to 64 Analog Cameras*.SSD system drive, with increased read-write speeds and no moving parts, increases overall system responsiveness and reliability.4TB storage drives provide 33% more storage over DSSRV 3TB models at no additional cost systems previously utilizing two or more servers can now be built on a single server.Increased data rate of up to 350 Mbps (RAID) or 300 Mbps (JBOD) total throughput, allowing the server to support more users and play back more cameras simultaneously than previous DSSRV models. The system can be deployed solely as a network video recorder, as a digital video recorder (DVR), or as a hybrid NVR The DSSRV2 NVR functions as a stand-alone system or as part of a network of servers, monitored from the DS ControlPoint user interface. When determining the maximum number of cameras and the desired frame rate to host on each system, the number of concurrent client connections, the number of streams played back per client, and the bandwidth required for client connections must be considered. The increased data rate over original DSSRV models allows more users to play back video from the server simultaneously. The DSSRV2 NVR boasts total throughput of up to 350 Mbps (300 Mbps for JBOD models) for recording analog and IP video streams as well as playback and export through the DS ControlPoint client. Analog streams are also supported using Pelco and third-party encoders. The system is powered to support up to 128 combined IP and analog video streams, with up to 64 analog cameras supported via the optional ENC5516 direct-attached encoder. Boosted by the 4th Generation Intel Xeon processor and 8 GB of RAM, DSSRV2 NVR provides an optimal combination of processing power and reliability to meet the demands of HD video recording and playback operations. The Digital Sentry Network Video Recorder DSSRV2 NVR is optimized by Pelco to deliver the essential hardware support for the DS NVs video management software (VMS) without the extra cost or risk of integrating hardware and software. The second concerns their difficulties in finding a publisher for it. There are two excellent stories of the original elite: the first concerns how the enterprising duo were able to cram the game into 32k of memory. For all the odd things that aren't in the game that some of them were sure they remembered, not a one of them ever claimed to see a "game over" other than in the personal sense of "press space".įor the time (1983) it was relatively unusual to have more than one author for a game, but David Braben and Ian Bell realized they were working on similar projects and collaborated whilst undergraduates at the University of Cambridge to produce Elite. So I'm pretty sure they actually played it and weren't just BS-ing. Kind of a "Holy Grail" of games, the game that never had to end. There was nothing you *had* to do or accomplish, and you could just go forever, bumming along through space and seeing what wonders you could find. One thing they agreed on, though, was that it wasn't like most other games. Not many other games result in as many "tall tales" as Elite. That's one of the qualities of a legend though, isn't it? When a thing is remembered as perhaps greater and more wonderful than it actually was. In other cases, I think that the universe and adventures that they imagined, the "game in the head", superseded reality and they recalled the game as being much more than it actually was. In some cases, I think it likely they mis-remembered features of other games as being somewhere in Elite. While there might have been some alcohol-inspired exaggeration in some cases, I don't think they were trying to intentionally BS me so much as that they actually *did* remember the game that way. Oh, the graphics and etc were "old school", but there was agreement that it was by far the best game. One thing they agreed on was that Elite was the greatest spacegame of all time, far better than others I'd played at that time, like Starflight or Wing Commander. I just nodded and figured it was out there somewhere and I'd find it eventually. Seeing the wreckage of your own ship if you restarted and then later found exactly the same spot where you'd been shot down.Īt the time, I wasn't far into the game, so all this sounded plausible enough. Intercepting messages that had to be decoded in some way. Struggling to avoid falling into a black hole. Emergency missions running a special load of vaccine to worlds having plagues. Having a wingman/partner that flew along and occasionally advised. Alien ships flying in large geometric formations before they'd break to attack. Another recalled having gotten her engines and shields upgraded as a result of an encounter with friendly aliens. One recalled, in some detail, a mission where he was carrying some special sort of missile and it malfunctioned while onboard his ship and had to be defused, which involved figuring out some sort of numeric code. Some others agreed it sucked when that happened. LOLĪnyway, one of them talked about how he'd often been boarded by "the vipers" and inspected for contraband. I was playing the DOS version on a Radio Shack computer that was not quite as good as a 286. I'm not one of the people who played Elite when it first came out, I couldn't afford a computer then. They'd all played it before, but I was making my first runs at that time. But some of the things they remembered were odd, in that I'm fairly sure they didn't actually exist in any form of Elite. We'd been talking about computer games and etc, and a few people had played Elite. Years ago (in the early 90s) the topic of Elite came up at a party. The later non-BBC ports of the game variously added new ships, more colour, replaced The Dark Wheel with Imprint, etc.Ĭomment I think a lot of it is due to the imagination factor. This money allows the player to upgrade the ship with improved weapons, a larger cargo hold, an automated docking system, an extra energy bank and more. Credits can be accumulated through piracy, trade, military missions, bounty hunting and asteroid mining. Most of the ships that the player encounters are named after snakes or other reptiles. The player initially controls "Commander Jameson" and starts at the Lave orbital space station with 100 credits and a lightly armed Cobra Mark III. The Elite Player's Guide was authored by Bell and Braben but did not make it into the box.a postcard for posting back to Acornsoft when one reached Elite status, so that they could send one a special badge!.' The Space Traders Flight Training Manual.a strip of card to place above the red function keys on the BBC Micro explaining their role in game (Launch/Buy Cargo/Equip Ship/Long range chart etc).The BBC version of the game originally came on cassette in a box - on the top left there is a photograph of the front and back. However, if a conversion cannot be made without a risk of losing information, the compiler requires that you perform an explicit conversion, which is called a cast. No special syntax is necessary because a derived class always contains all the members of a base class. hold any value an int can hold, and more!įor a complete list of all implicit numeric conversions, see the Implicit numeric conversions section of the Built-in numeric conversions article.įor reference types, an implicit conversion always exists from a class to any one of its direct or indirect base classes or interfaces. In the following example, the compiler implicitly converts the value of num on the right to a type long before assigning it to bigNum. For example, a variable of type long (64-bit integer) can store any value that an int (32-bit integer) can store. For integral types, this means the range of the source type is a proper subset of the range for the target type. For more information, see How to convert a byte array to an int, How to convert a string to a number, and How to convert between hexadecimal strings and numeric types.įor built-in numeric types, an implicit conversion can be made when the value to be stored can fit into the variable without being truncated or rounded off. For more information, see User-defined conversion operators.Ĭonversions with helper classes: To convert between non-compatible types, such as integers and System.DateTime objects, or hexadecimal strings and byte arrays, you can use the System.BitConverter class, the System.Convert class, and the Parse methods of the built-in numeric types, such as Int32.Parse. User-defined conversions: User-defined conversions are performed by special methods that you can define to enable explicit and implicit conversions between custom types that do not have a base class–derived class relationship. Typical examples include numeric conversion to a type that has less precision or a smaller range, and conversion of a base-class instance to a derived class. Casting is required when information might be lost in the conversion, or when the conversion might not succeed for other reasons. Examples include conversions from smaller to larger integral types, and conversions from derived classes to base classes.Įxplicit conversions (casts): Explicit conversions require a cast expression. Implicit conversions: No special syntax is required because the conversion always succeeds and no data will be lost. In C#, you can perform the following kinds of conversions: These kinds of operations are called type conversions. Or you might need to assign a class variable to a variable of an interface type. For example, you might have an integer variable that you need to pass to a method whose parameter is typed as double. However, you might sometimes need to copy a value into a variable or method parameter of another type. error CS0029: Cannot implicitly convert type 'string' to 'int' Therefore, after you declare i as an int, you cannot assign the string "Hello" to it, as the following code shows: int i For example, the string cannot be implicitly converted to int. using namespace System īool result = Int32::TryParse(value, number) Ĭonsole::WriteLine("Converted '' failed.Because C# is statically-typed at compile time, after a variable is declared, it cannot be declared again or assigned a value of another type unless that type is implicitly convertible to the variable's type. The following example calls the Int32.TryParse(String, Int32) method with a number of different string values. True if s was converted successfully otherwise, false. A return value indicates whether the conversion succeeded. TryParse(String, NumberStyles, IFormatProvider, Int32)Ĭonverts the string representation of a number in a specified style and culture-specific format to its 32-bit signed integer equivalent. TryParse(ReadOnlySpan, NumberStyles, IFormatProvider, Int32) A return value indicates whether the conversion succeeded.Ĭonverts the span representation of a number in a specified style and culture-specific format to its 32-bit signed integer equivalent. Tries to parse a span of characters into a value.Ĭonverts the string representation of a number to its 32-bit signed integer equivalent. TryParse(ReadOnlySpan, IFormatProvider, Int32) Overloads TryParse(String, IFormatProvider, Int32) A return value indicates whether the operation succeeded. Converts the string representation of a number to its 32-bit signed integer equivalent. While you're here, you might want to explore the rest of our site for a wide array of retro NHL hockey jerseys that honor the best players in the sport. Our custom Predators throwback jerseys are really a fantastic way to show your love for your favorite team. You can also order some personalized Nashville Predators jerseys for you and your family. We offer a number of quality vintage NHL Predators jerseys, such as Shea Weber, Scott Hartnell, and Paul Kariya jerseys, as well as jerseys representing other star players from this team. Custom Throwback Jerseys has a wide collection of NHL Nashville Predators throwback hockey jerseys that have been customized with the attention to detail that our customers have come to expect from us. First debuted on the Bridgestone Arena ice for the 2001-02 season, Nashvilles famous third jersey is back and good as Gold as part of the leaguewide adidas Reverse Retro 2022 launch. If you’re a fan of the Nashville Predators’ gold, blue, and white jerseys, you’re certainly in the right place. In the following season, the team claimed their first Presidents' Trophy. The next decade saw the Predators completing their transformation into a truly first-rate team, making the 2017 Stanley Cup Finals, where they lost to the Pittsburgh Penguins in six games. The Predators' Steve Sullivan was awarded the Bill Masterton Memorial Trophy for valiantly coming back from serious injury to play in the 2008-09 season. Some are iconic and will never be altered, then there are others. These Mens adidas Nashville Predators 2022-23 Reverse Retro Authentic Jerseys are perfect to show off your pride. They would go on to qualify for the playoffs in 2006, 2007, and 2008. Other than the logo, there is nothing more marketable to a sports franchise than its uniforms. The franchise kicked off the 2005-06 season with eight consecutive victories, a feat no NHL team had achieved in over a decade. Their performance in the 2003-04 season, when they ended up with a 38–29–11–4 record, earned them a spot in the playoffs for the first time. Though the first few seasons were rough for the upstart team, the Predators rapidly improved on the ice. The team began its existence in 1998 as an NHL expansion franchise. The Nashville Predators play in the Central Division of the NHL's Western Conference. |
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